COLLABORATION UNIT – INTRODUCTION

At the midway point of the year, it seems to me as though we have entered the phase of learning through mimicking real world situations, exemplified by the exhibition unit that we have just finished and this new collaborative project that we are starting. This is my favourite way to learn because there is a slight amount of pressure and I enjoy learning new perspectives through collaboration. Upon meeting some of the people I will be working with, I am excited to see how the project will develop and I’m looking forward to engaging with people working within different disciplines.

The project that I will be working on is in conjunction with MA Games Design and MA 3D Animation. The title is ‘Too Bee‘, which is a simple game where the player controls a bee and has to pollinate flowers in a barren wasteland in order to bring back the nature. I am pleased that I am in a group that is focusing on a simple idea because working with game designers and operating in this sort of scenario is new to me, so I don’t feel like I’ve been thrown in at the deep end.

SUSTAINED GENERATIVE DIALOGUE

It is important to treat this collaborative process as an ongoing conversation rather than forcing the issue based on my own interpretation. I realise that I am one cog in a machine and I am challenging myself to be as open minded as possible whilst bringing my own voice to the team.

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