This week I had one to one tutorials with both Jose and Ingrid, with both of them giving me positive and constructive feedback. From the talks I’ve gathered that I need to add more detail to the sound. I will include the video that was submitted by the Masters game design students, which includes my soundtrack and my partner Rafaella’s sound design. Jose recommended that I take a 2-3 minute section of the video and add my own sound design, trying to analyse the video to see what is needed/what I could include to enhance the game experience.
I have an option to work on Unity to create sound events that can be applied to the actual game, however as time is against me I will be using FB360 through pro tools to spatialise the sounds I use, working with a clip from the playthrough video. My aim is to identity the sounds I need and find them online (i.e. field recordings) or make them myself, and then arrange them to go along with the video on Ableton. From there I’ll take the stems into pro tools and spatialise them through FB360.
Here is the original video that I will select a clip from and rescore.
