COLLABORATION UNIT – LESLIE DEERE – VISITING PRACTITIONER

Leslie Deere is an audiovisual and performance artist. She is currently working on a VR project called ‘Array Infinitive’, which draws inspiration from meditation, colour theory, dream states and psychedelic journeys. 


NOTES – 

  • Immersion and Presence in VR – Mark Grimshaw- Listening across disciplines – Salome Voegelin
  • Researching deeply into the human relationship with the virtual world, investigating how we are a part of the digital experience as we intake the information
  • Catherine Yass – ‘psychology of architecture and space’, ‘works with perspective’, first time Leslie had seen an artwork impact people so profoundly
  • Heightening a sense of fleeting sensory phenomena- James Turrell – minimal and meditative- ‘seeing yourself seeing’ – idea of becoming aware of the sensory experience
  • Hilma Af Klint – very transcendental aura about work, channeling spiritual reality experienced through meditation
  • The Colours of the Mind – Jeff Cornellis
  • Maryanne Amacher – sound characters, the third ear – the more intently you listen the more clear a picture can pop out 
  • Democratising VR

    REFLECTION –

Leslie has a unique way of working because she focuses on the experience she wants to create before piecing the details together. It feels like she draws from anything she can to piece the puzzle together to create the wider image and realise her vision. In relation to the collaborative project that we are currently doing, it is interesting to see the process of someone who is on the other end of the spectrum as Leslie is managing every aspect of the project from technical process to sound to light to moving image to VR animation. In my instance, I am one of the collaborators being managed so it is very different. But there is still plenty to take from Leslie’s approach, most notably the restless pursuit of refining every element of the work to fit into a very specific experience for the audience/user. This interdependent network of multiple mediums and how they interact with one another links to my project because I feel I need to continue to refine the sound a bit to resonate with the world that has now been built by the game designers I’m working with. Before I only really had ideas, moods and references for the sound for the game, however now the game has been finished I will be able to shape the sound more to fit into the virtual world that it will exist in. 

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